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3D File Formats

The bits and bytes...

 

MS3D MilkShape Format - Pieces come together

Author bkenwright@xbdev.net


Now its a pretty well known fact that the .ms3d file format is documented, and you can do a google search and find the specs for it, which is great.  The only problem, which I usually find, is going from theory to practice.  As you'll see, the little things like, data alignment and things are never what you expect at time.  But of course I'll show you what to look out for and how to get to the goal!...which is our 3d data.

 

First thing, is to get the ms3d.h file, which contains the basic data layout of the file.  Its relatively simple to follow through and gives you most of the information you need.  The biggest thing I hit when I first started reading in the information, is the data alignment!  As the structure below for the header, it was telling me this was of size 16!!!!

 

typedef struct

{

    char    id[10];                                     // always "MS3D000000"

    int     version;                                    // 3

} ms3d_header_t;

But of course this is wrong!...and leads to some messy problems as we progress along and read in the rest of the data!...I found this out, as I was getting 1 for my number of vertices!...which made me thing, something was terribly wrong.  So of course I did some extra checking, which If found the problem....the compiler is padding the structure to 16byte alignment!!...... the fix is to force our compiler to pack the data to 1 byte alignment.

# pragma pack (1)

typedef struct

{

    char    id[10];                                     // always "MS3D000000"

    int     version;                                    // 3

} ms3d_header_t;

# pragma pack ()

So now that I had that sorted....we can continue with the code...

This next step of the code isn't a big step, but we have included the ms3d header for the structures, and are starting to read in all the data in the correct order and put it into structures which we can use.

Source Code - Download
/**********************************************************************************/
/*                                                                                */
/*  File:    main.cpp                                                             */
/*  Author:  bkenwright@xbdev.net                                                 */
/*  Web:     www.xbdev.net                                                        */
/*  Date:    28-08-2006                                                           */
/*                                                                                */
/**********************************************************************************/
/*
	Introduction to the milkshape ms3d file format
*/
/**********************************************************************************/

#include <stdio.h>	// fopen(..), sprintf(..)
#include <stdarg.h> // va_start, va_end

#include "ms3d.h"   // The definition of the layout of the ms3d file format, and
                    // some structures to show how its layed out!

//Saving debug information to a log file
void dprintf(const char *fmt, ...) 
{
	va_list parms;
	char buf[256];

	// Try to print in the allocated space.
	va_start(parms, fmt);
	vsprintf (buf, fmt, parms);
	va_end(parms);

	// Write the information out to a txt file
	FILE *fp = fopen("output.txt", "a+");
	fprintf(fp, "%s", buf);
	fclose(fp);
}// End dprintf(..)



/**********************************************************************************/
/*                                                                                */
/*  main() - Program Entry Point!   Where it all starts...                        */
/*                                                                                */
/**********************************************************************************/

void main()
{
	dprintf("Welcome to the ms3d tutorial...\n");


	// Lets open the test ms3d file we are using, called box.ms3d
	FILE * fp = fopen("box.ms3d", "rb");

	// Temp buffer to store our data in, as we read it in
	char buf[256];


	// Lets read in the head information
	ms3d_header_t head;

	int r =			// The total number of items readed is returned.
	fread (	&head,		// void * buffer,
		sizeof(head),	// size
		1,		// count,
		fp );		// FILE * stream
	

	// Tricky bug!...check that our data isn't being padded!!
	dprintf("sizeof(ms3d_header_t) == %d\n", sizeof(ms3d_header_t));

	// Log them to our debug txt file
	dprintf("ID: %c%c%c%c\n", 
					head.id[0], // 'M'
					head.id[1], // 'S'
					head.id[2], // '3'
					head.id[3]);// 'D'

	dprintf("Version: 0x%2X\n", head.version);

	// Read in the number of verts
	unsigned short nNumVertices;			
	fread (	&nNumVertices,			
			sizeof(unsigned short),	
			1,				
			fp );

	// Lets print out the number of vertices in this demo.
	dprintf("Num Vertices: %d\n", nNumVertices);

	// Close our File!
	fclose(fp);

	// Exit
	dprintf("Goodbye\n");
}


/* output.txt:

Welcome to the ms3d tutorial...
sizeof(ms3d_header_t) == 14
ID: MS3D
Version: 0x 4
Num Vertices: 8
Goodbye

*/

 

 

 

 

 

 

 
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