xof 0303txt 0032 template XSkinMeshHeader { <3cf169ce-ff7c-44ab-93c0-f78f62d172e2> WORD nMaxSkinWeightsPerVertex; WORD nMaxSkinWeightsPerFace; WORD nBones; } template VertexDuplicationIndices { DWORD nIndices; DWORD nOriginalVertices; array DWORD indices[nIndices]; } template SkinWeights { <6f0d123b-bad2-4167-a0d0-80224f25fabb> STRING transformNodeName; DWORD nWeights; array DWORD vertexIndices[nWeights]; array FLOAT weights[nWeights]; Matrix4x4 matrixOffset; } Frame Scene_Root { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000;; } Frame Box01 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.064346,0.018855,-0.466481,1.000000;; } Frame { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000;; } Mesh { 24; -0.500000;-0.500000;0.000000;, 0.500000;-0.500000;0.000000;, -0.500000;0.500000;0.000000;, 0.500000;0.500000;0.000000;, -0.500000;-0.500000;1.010000;, 0.500000;-0.500000;1.010000;, -0.500000;0.500000;1.010000;, 0.500000;0.500000;1.010000;, -0.500000;-0.500000;0.000000;, 0.500000;-0.500000;0.000000;, 0.500000;-0.500000;1.010000;, -0.500000;-0.500000;1.010000;, 0.500000;-0.500000;0.000000;, 0.500000;0.500000;0.000000;, 0.500000;0.500000;1.010000;, 0.500000;-0.500000;1.010000;, 0.500000;0.500000;0.000000;, -0.500000;0.500000;0.000000;, -0.500000;0.500000;1.010000;, 0.500000;0.500000;1.010000;, -0.500000;0.500000;0.000000;, -0.500000;-0.500000;0.000000;, -0.500000;-0.500000;1.010000;, -0.500000;0.500000;1.010000;; 12; 3;0,2,3;, 3;3,1,0;, 3;4,5,7;, 3;7,6,4;, 3;8,9,10;, 3;10,11,8;, 3;12,13,14;, 3;14,15,12;, 3;16,17,18;, 3;18,19,16;, 3;20,21,22;, 3;22,23,20;; MeshNormals { 24; 0.000000;0.000000;-1.000000;, 0.000000;0.000000;-1.000000;, 0.000000;0.000000;-1.000000;, 0.000000;0.000000;-1.000000;, 0.000000;0.000000;1.000000;, 0.000000;0.000000;1.000000;, 0.000000;0.000000;1.000000;, 0.000000;0.000000;1.000000;, 0.000000;-1.000000;0.000000;, 0.000000;-1.000000;0.000000;, 0.000000;-1.000000;0.000000;, 0.000000;-1.000000;0.000000;, 1.000000;0.000000;0.000000;, 1.000000;0.000000;0.000000;, 1.000000;0.000000;0.000000;, 1.000000;0.000000;0.000000;, 0.000000;1.000000;0.000000;, 0.000000;1.000000;0.000000;, 0.000000;1.000000;0.000000;, 0.000000;1.000000;0.000000;, -1.000000;0.000000;0.000000;, -1.000000;0.000000;0.000000;, -1.000000;0.000000;0.000000;, -1.000000;0.000000;0.000000;; 12; 3;0,2,3;, 3;3,1,0;, 3;4,5,7;, 3;7,6,4;, 3;8,9,10;, 3;10,11,8;, 3;12,13,14;, 3;14,15,12;, 3;16,17,18;, 3;18,19,16;, 3;20,21,22;, 3;22,23,20;; } VertexDuplicationIndices { 24; 8; 0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 5, 4, 1, 3, 7, 5, 3, 2, 6, 7, 2, 0, 4, 6; } MeshMaterialList { 1; 12; 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0; Material { 0.721569;0.600000;0.894118;1.000000;; 0.000000; 0.721569;0.600000;0.894118;; 0.000000;0.000000;0.000000;; } } } } } } AnimationSet { Animation { AnimationKey { 4; 2; 0;16;1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000;;, 16160;16;1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000;;; } { Scene_Root } } Animation { AnimationKey { 4; 2; 0;16;1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.064346,0.018855,-0.466481,1.000000;;, 16160;16;1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.064346,0.018855,-0.466481,1.000000;;; } { Box01 } } }