xof 0303txt 0032 template XSkinMeshHeader { <3cf169ce-ff7c-44ab-93c0-f78f62d172e2> WORD nMaxSkinWeightsPerVertex; WORD nMaxSkinWeightsPerFace; WORD nBones; } template VertexDuplicationIndices { DWORD nIndices; DWORD nOriginalVertices; array DWORD indices[nIndices]; } template SkinWeights { <6f0d123b-bad2-4167-a0d0-80224f25fabb> STRING transformNodeName; DWORD nWeights; array DWORD vertexIndices[nWeights]; array FLOAT weights[nWeights]; Matrix4x4 matrixOffset; } Frame Box01 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.064346,-0.466481,0.018855,1.000000;; } Mesh { 8; -0.500000;0.000000;-0.500000;, 0.500000;0.000000;0.500000;, -0.500000;0.000000;0.500000;, 0.500000;0.000000;-0.500000;, -0.500000;1.010000;-0.500000;, 0.500000;1.010000;0.500000;, 0.500000;1.010000;-0.500000;, -0.500000;1.010000;0.500000;; 12; 3;0,1,2;, 3;1,0,3;, 3;4,5,6;, 3;5,4,7;, 3;0,6,3;, 3;6,0,4;, 3;3,5,1;, 3;5,3,6;, 3;1,7,2;, 3;7,1,5;, 3;2,4,0;, 3;4,2,7;; MeshNormals { 6; 0.000000;-1.000000;0.000000;, 0.000000;1.000000;0.000000;, 0.000000;0.000000;-1.000000;, 1.000000;0.000000;0.000000;, 0.000000;0.000000;1.000000;, -1.000000;0.000000;0.000000;; 12; 3;0,0,0;, 3;0,0,0;, 3;1,1,1;, 3;1,1,1;, 3;2,2,2;, 3;2,2,2;, 3;3,3,3;, 3;3,3,3;, 3;4,4,4;, 3;4,4,4;, 3;5,5,5;, 3;5,5,5;; } MeshMaterialList { 1; 12; 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0; Material { 0.894118;0.600000;0.721569;1.000000;; 0.000000; 0.894118;0.600000;0.721569;; 0.000000;0.000000;0.000000;; } } } }