using
System;
using
System.Drawing;
using
System.Windows.Forms;
class
SimpleWindow : System.Windows.Forms.Form
{
private PictureBox Screen;
// This is where we render to a Bitmap img, then
at the end, we just
// copy it to our screen!
void Render()
{
Bitmap img = new Bitmap(300,
300);
Graphics g = Graphics.FromImage(img);
g.FillRectangle(Brushes.Blue, 10, 10, 260, 250);
g.FillRectangle(Brushes.Red, 100, 100, 50, 50);
g.DrawString("xbdev - simple rendering",
this.Font, Brushes.White, 15, 15);
g.DrawString("(Boxes are easy to draw)",
this.Font, Brushes.Black, 15, 35);
// Apply the graphics buffer - so we
put it to our screen.
Screen.Image = img;
}
// End of Render()
// Window constructor
SimpleWindow()
{
this.Screen =
new System.Windows.Forms.PictureBox();
this.Screen.Name = "Screen";
this.Screen.Size =
new System.Drawing.Size(300, 300);
// We need to add our screen buffer to
our window
this.Controls.AddRange(new
System.Windows.Forms.Control[] {this.Screen});
// Render to our backbuffer/screen.
Render();
}
// Our program entry point.
static void
Main()
{
System.Windows.Forms.Application.Run(new
SimpleWindow());
}
}//
End of SimpleWindow Class |