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Monday December 10, 2018
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The Maths of 3D

You can't have 3D without a little maths...

 

Rasterization : Z Buffering

by bkenwright@xbdev.net

 

{UnderConstruction}

 

Well you draw all those triangles...but sometimes they overlap....and this is where we come to this here.

 

 

 

 

 
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