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Physically-Based
Rendering

Lights and Rays ...

 



Learn Physically-Based Rendering (Hands-On)





Rendering is the process of creating an image from a description of a 3D scene. It's a broad task with many different methods to tackle it. Physically based techniques aim to mimic how light interacts with objects in the real world using physics principles.

It's graphics, but not as we know it!



Even though this approach seems like an obvious choice, it's only become widely popular in recent times as computational resources have boomed (both memory, storage and computation).

The explanations, examples and discussions on physically based rendering concepts will be based on the ray-tracing algorithms.

To help make the concepts and mathematics a bit more digestible - we've included simplified JavaScript examples when possible. While JavaScript might not be the final choice for the end implementation; it provides a very readable pseudo-code that is easy to follow and test. Try them out for simple test cases to verify they work before implementing them on the GPU (e.g., like WebGL or WebGPU).

Learning physically based rendering (PBR) opens your eyes to the intricate relationship between light and materials, revealing how subtle nuances in surface properties create realism. It bridges the gap between artistry and physics, helping you see and recreate the world with newfound clarity and authenticity.


Table of Contents















Ray-Tracing with WebGPU kenwright WebGPU Development Cookbook - coding recipes for all your webgpu needs! WebGPU by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations WebGPU Games WGSL 2d 3d interactive web-based fun learning WebGPU Compute WebGPU API - Owners WebGPU & WGSL Essentials: A Hands-On Approach to Interactive Graphics, Games, 2D Interfaces, 3D Meshes, Animation, Security and Production Kenwright graphics and animations using the webgpu api 12 week course kenwright learn webgpu api kenwright programming compute and graphics applications with html5 and webgpu api kenwright real-time 3d graphics with webgpu kenwright webgpu for dummies kenwright webgpu api develompent a quick start guide kenwright webgpu by example 2022 kenwright webgpu gems kenwright webgpu interactive compute and graphics visualization cookbook kenwright wgsl webgpu shading language cookbook kenwright WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers Kenwright wgsl webgpugems shading language cookbook kenwright WGSL Fundamentals book kenwright WebGPU Data Visualization Cookbook kenwright Special Effects Programming with WebGPU kenwright WebGPU Programming Guide: Interactive Graphics and Compute Programming with WebGPU & WGSL kenwright



 
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