Graphics is a rabbit hole of visual candy - it's also behind some of the most complex programming and mathematical principles on the planet.
• Fractals (Mandelbulb) • Procedural Geometry (Deforming Geometry on Vertex Shader) - Deforming, Manipulating, Adding, Removing and Randomizing Vertices
• Lighting - Future Trends
• The WGSL Language - New Langauge for a New Internet
• Texturing - Theory, Practice and Rules-of-Thumb (Secrets)
• HDRI
• Color Bleeding
• Skin Blanching
• Caustics - rainbows and glasses of juice
• Lens Effects (Real-World) - No such thing as straight lines!
• Color Shadows
• Bokeh Effects (Focus Effects - Beyond Depth of Field - Camera Lens)