Lazers, Explosions, Fog, Grass, Camera Movement, Special Effects ... we'll explore how DirectX is able to create these things easy with a few lines f code. The following tutorials, snippets and examples will help you master both DirectX but also use it to create anything you can imagine!
Well for those of you either new to DirectX3D or a intermidate user, I thought I'd put together a number of study sheets. Which are single A4 pages which cover the paramerters of the various DirectX3D API's and there uses, and the available functions etc. So the would be one of Matrix's, another for the Camera, and one for vertex formats etc.
With a little bit of creativity and a bit of code you can create some really amazing special effects, some of those effects include 3D Water, Fire, Fog etc. I'll be doing some simple examples/tutorials on some of the special effects that can be generated... it won't be long now before you'll be drooling due to the amazement of how cool they look and how simple it is.
The era of real-time interactive ray-tracing is here. GPUs with specialist hardware for ray-tracing combined with SDK efeatures are allowing 3-dimensional graphic to move beyond rasterization concepts. Millions of rays can be shot into a scene to create realistic (physically accurate) effects, such as, reflections and caustics.