|
|
|
|
 |
Recommended Books.
You can't beat a good book... |
|
|
|
|
| Books & Links to amazon to purchase.. |
Sams Teach Yourself C++ in 24 Hours
If you need to learn c++ fast, or want to brush up on your c++ skills...this book is it...its easy to read,
and you'll use it over and over again when you need to check something.
|
|
|
Real-Time Rendering
A definite book to keep on your desk, as whenever you need to check something you'll be find it nearly always has the answers your looking
for. Definitely a book to read if your serious about 3D game programming.
|
Tricks of the 3D Game Programming Gurus-Advanced 3D Graphics and Rasterization
Now if your serious about getting into 3D and Game
Development, then this book is a must. Its one of the
few programming books that will show you really...and I mean
really how 3D works!. The author has a very easy style
of writing, so you'll be able to site down with a nice hot
chochlate and spent the evening reading about how you would
generate your custom triangle rendering algorithms...or
lighting models...loads of material in this book....which
won't surprise you as its 1600 pages :)
|
|
|
Real-time 3D Character Animation with Visual C++
This is the only book I've come across that covers
Inverse/Forward Kinematics for character animation.... its
got a good few pages here and there. It uses OpenGL
for its demo's and introduces you to the principles of bone
animation.
|
Game Programming Gems
Not an easy read! That's all I can say. But this
book is full of extremely useful tips and snippets.
I've had this book for over 3 years now, and it is still one
of the books I keep close to me. Its not a book you
can read front to back...well not without a lot of
coffee..heheh... but it does have some great sections on
various topics.
|
|
|
|
|
|