Greetings visitor, welcome to xbdev.net,
bringing you all the bytes of information..
Well, the site is in the progress of 'creation' you might say having just been
put together and so all the tutorials and sections are still being written. But
please be patient and we'll get there.
We will be open to new ideas and projects, anything you can imagine... ranging
from reverse engineering to writing simple hello world tutorials in asm.
What's been happening, what's new, what does tomorrow hold?
01-10-2008 - Christmas Is Coming
It's been a while since I've added new content to the site, but it's not been
dead. I've been doing everything in my power to keep it going and am not
on track with lots of new and exciting ideas to push it forwards. Some
tiny updates to the site which have been added, include a simple flash swf
player, some physics intros and even shaders. Hopefully, over the next
month I'll have the site modified with a new look and fix some of the bugs in
older code which some of you have pointed out.
16-12-2006 - Christmas & New Year!
Well, doesn't time fly! Believe it or not it's just 9 days to Christmas and
the dawn of another year. Next Gen consoles are out there in the shops,
and technology is moving faster than a penguin with ice skates...but still it's
all good fun! The site isn't dead! So I thought I'd give a small
news update....things are in the production pipeline....either the flash parser/renderer
tutorial is going to be done very soon, or the ragdoll demo....there my main
focus at the moment.
Also I've updated some of the directx demos/tutorials, so they compile with
visual studio and work with either directx 8.1 or directx 9.
Merry Xmas to All
28-11-2005 - Show me the code.....
Things are moving along - not updating the news so much as I'm pretty lazy.
But bits of code are being fixed and added. One such demo is the Fur
Rendering Code (Fur Effect)
which uses HLSL (DirectX High Level Shader Language).
I'm having some problems getting hold of my old xbox source code to add to
the xbox section since loosing a lot of my demos and source...but will hopefully
be able to add them.
I've also put the Wispwind 3D model up for playing with in max and testing in
the 3D loader code. I'm going to try and add a new game engine section
which is open source and should include some interesting effects.
07-10-2005 - Bit by Bit...
Small bits of the site are coming back on and of course new sections appearing.. of course
I'm still writing them as I go. Adding new parts to the Java section, also adding in a
vertex and pixel shader section (includes cg,hlsl etc). And also working parts of the mini
XBOX360 is coming this November/December and of course will allow the addition of a new section
Oh yeah, and thanks to gamerking for letting me know of a couple of bugs in my php script which
I've now fixed.
04-05-2005 - Site Uploaded (Live)!
The bugs keep coming, but I thought I'd put the site back on the web. I
think I've sorted out most things and have restored nearly all of the original
tutorials and fixed tons of php bugs. But if anyone does spot any
faults/bugs erroneous errors etc...then I'd be more than grateful for a quick
Going to add some asm tutorials on Protected Mode this Sunday on my day off from
work and hopefully fix the site up some more as well! It's a long road, but
it will get there in the end. If only there where more hours in the
24-04-2005 - Looking good!
Well, a few minor fixes - added the quote script back to the main page, and fixed a few login bugs. Tidying up many of the older tutorials and typo bugs that I never
10-04-2005 - Dam bugs!
90% of things work well, and am already drawing some plans for some new projects
that will be the first to be looked into. XBOX2 Tutorials/New (Well obviously
when xbox2 arrives), openxdk asm programs, 3D programming principles - collision
detection, reaction, optimisation, simple avi file format (divx and xvid), dlls.
Programming is a large world, whether your coding internet scripts, operating
systems, reverse engineering formats, or simply doing a cool 3d model in your
favourite 3d package, there's definitely a lot to keep everyone busy, and
definitely something to keep everyone happily coding late into the night.
04-04-2005 - Site Rebuild Underway
Well, xbox2 is just around the corner, and I wasn't going to rebuild xbdev.net
after lycos just lost my site! Can you beleive it! Lycos sickens me, and
everyone should write an email to them telling them how much it sickens them to!
But anyhow, the urge is too great!, must rebuild site....so after days of late
nights and a lots of coffee, the site is coming back together. I've kept the
original colour scheme and layout as I think it's a nice layout.
This time though, the newer tutorials, xbox2, optimised .x loader code and asm
projects, etc. will initially only be available to subscribers, and will help
pay for the overheads. Of course, all the original tutorials will be free, and
of course as newer tutorials are added, other non freeview tutorials will be
made open to non-subscribers...-.
Todays Quote: "I used to think that death was a big, sudden thing, like a huge owl that would swoop down out of the night and carry you off. I don't anymore. I think it's a slow thing, like a thief who comes to your house day after day, taking a little thing here and a little thing there, and one day you walk round your house and there's nothing there to keep you, nothing to make you want to stay. And then you lie down and shut up for ever." ( - Robert 'Hob' Gadling (1359 - ), in 'The Wake'.