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WebXR (eXtended Reality)

Seeing things differently ....


WebXR (eXtended Reality)


WebXR is a JavaScript application programming interface that enables applications to interact with augmented reality and virtual reality devices, such as the HTC Vive, Oculus Rift, Google Cardboard or Open Source Virtual Reality, in a web browser.

About the WebXR Coffee Series Book (In A Nutshell)

The book isn't an in-depth introduction to the low-level optimization of the API or using a framework. It's a quick-start guide! It's intended to get you up and running quickly - such as initializing the API, user input, getting graphics displayed and drawing shapes (loading 3-dimensional geometry).

The XR topic by itself could fill volumes of books - interaction principles, advanced graphical concepts and much more. But what this book does do, is get you working with the API and your browser.

Grab a cup of Joe, lay back on your comfy sofa, and flick through - folding the odd corner page to note you must come back to that :)

Why bother with WebXR? Is it hard? You might have reserves about learning WebXR! Especially if you're also learning other concepts, such as, HTML, CSS, JavaScript and Graphical Mathematics! It can be enough to make a person cry. Such as fast changing area.

Take a deep breath. and again! WebXR isn't that bad. Once you get past all the overhead/setup, you'll be throwing out demos and building your own virtual worlds in no time - without even breaking a sweat!

Since it also runs in a browser, it means you'll be able to share your cool creations with colleagues and friends at the click of a button (just send them the link). They'll be able to run the WebXR programs on their phones, tablet or headsets. So cool! Non of this installing applications and drivers.















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