 | Loading the BVH File |  |
BVH files are a great way to store skeleton and animation data! The file format itself does not store any mesh information (only bones and movements). However, we can open these bvh files in Blender and take a look at the animation. All the bones linked up correctly and it animates smoothly when we click play.
The problem is - the animated skeleton can't be drawn - and is just a 'skeleton' for tracking and controlling motion. But we can mix in a few scripts to link meshes to the skeleton for fun.
For testing, let's use the simple Angry Walk BVH file - you can download it here: [LINK].
Scale the bvh transform when you load it! By default the transform will use centermetres - so it's 160cm - when loaded it shows up as huge! So when you load it, in the import dialog, select scale '0.01' so it is 1.6 units high - and fits in well with the default size/setup.
 | Attaching a 'Sphere' To One of the Bones |  |
Let's use a simple Blender script to create a mesh sphere and link it to one of the bones (e.g., Chest) - when we play the animation - the sphere will move with the chest.
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