We'll have a shape gradually dissolve into a dust cloud of particles - we'll mix the boolean operation and the particle emmitter system. The effect is dynamic - so if you play the animation - you'll see the effect in all its glory. Start of with a solid cube - which gradually dissolves from one side.
Snapshot of one of the frames as the shape is changing into particles.
The key process for what's happening is a bit tricky, as you have to make sure you 'apply modifiers' to the particle emitter - without this flag the particles don't seem to follow the surface.
Also when constructing the 'surface' - it's a two phase setup - the first boolean 'cuts' the shape - so we're left with the remaining cube. But to get only the 'surface' which we'll use as the particle emmitter surface - we need to clone the cube and add another modifer - this time we are only interested with the overlapping (or intersecting) geometry.
To avoid any 'z-fighting' or 'plane-fight' - we make the new cube a bit thicker (bigger) - by using the 'solidify' modifier.
For the implementation below - we just have the particle appear then die after a small amount of time - but you can also mix in vortex and wind effects to give it a more dramatic and powerful feeling.
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