Throw together some 3d volumetric text - but combine it with a particle emitter - we null out any forces - so we can create a dense particle structure for the text. We then disable the text emitter (only see the particles) - adding in a turbulence force which slowly moves across the scene - we can create a nice little dissolve effect.
You can see an example of the dissolve effect using '100,000' particles - you can ramp it up for more detail - but be warned - those particles are memory greedy! 500,000 uses about 4gb of memory when baked.
In fact, if you've seen film 'The Day the Earth Stood Still' (2008 version with Keanu Reeves) - the effect sort of reminds me of that? Have you seen it? When the swarm of nano-flies dissolves everything?
Fun moment the Robot from space (The Day the Earth Stood Still) - dissolves into lots of little flies. You could do something simlar with our effect- throw in a few more force effects, add in some shiny sparks and a nice surrounds and we've got it!
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