We convert the text to a mesh (same as before) - but we take advantage of the wireframe modifier - to convert the mesh into wire tubes - so when we render the scene - our mesh is now a wireframe look (scaffolding).
Take the solid mesh and view it as a 'wireframe' - however, it's not the mesh triangles - but a modifier to view the shape as wire. We can control the thickness and number of lines - it can also be viewed and displayed in the output renderer.
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