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 Quake 3 BSP [Inside Level 
  Data]Author bkenwright@xbdev.net
   Adding the necessary code so that we make use of the various texture 
information, and vertex normals and other additional graphical information, we 
can expand our demo so that we can see our level from the inside.  
Neglecting any collision detection or bsp code - as we can add that in later.  
We will sit ourselves in the level, and allow ourselves to move around using the 
cursor keys and mouse.  The most complicated part of the code is all the 
creating directx index and vertex buffers in our bsp.h file. 
  
    | The demo is really quiet simple - it goes to 
    show that with the basic of code and files you can create a nice little 3d 
    world.  Once you add in collision detection, so your player can't 
    escape from the level, then it starts to look more like a game.   | 
     Download 
    Source Code (316kb) |          |